The project has also been reimagined as an interactive installation for museums and gallery spaces, using physical representations of fonts and projections of punctuation marks for a hands-on game that furthers the exploration of typography. Type:Rider was created as an app for computers, tablets, and smartphones and was eventually released on gaming platform Steam. Along the way, insights and information on the history of each font make this game as informative as it is addictive. The challenge is to negotiate a landscape made of letters, from the hieroglyphic texts of the Egyptians to the bold lines of Art Deco. Players are represented in the game by a textual avatar-two dots that resemble a colon or an umlaut-as they roll and ricochet through stylized levels designed to portray certain periods of typographical history. With Type:Rider, it’s the typefaces themselves that come alive as characters in a playable exploration of the history of typography. It’s just the type of game I wanted to experience.Designers have long known that the right font can bring a document to life. This brief review isn’t a concise history of fonts, neither is Type Rider but if you have an interest in type or just was a slow-burning platform game that is stripped from enemies, power-ups and death, give it a try as it’s a cheap game – as you would expect, but not cheap in terms of design. By the way, Helvetica does make an appearance. I think the latter was the default for everyone not too long ago. Sans serif appeal to me more – mostly because of how easier it is to read in digital format – that’s not to say serif doesn’t have its place but you’re bound to have encountered Helvetica a little more than perhaps Times New Roman. Serif’s play a big part in Type Rider – as they were some of the well-known typefaces along with gothic (not a fan). Overall the feel of the game is very slow, but for me, it’s because you’re exploring the world with your balls (intentional – this site is called Vulgar Knight) and taken in the elegance of design. That was until I realised you could press a button to reset your position. There were a couple of moments where I would get trapped and find it practically impossible to get out. The pace and difficulty is perfect for the game. Immersive and intriguing atmosphere 3 types of controls: accelerometer, buttons and intuitive Great historical archives and paintings. By the way, Comic Sans does make a cameo… Despite what designers whinge about, Comic Sans genuinely has some great uses but it’s not up there with some of the fonts represented here – Garamond, Didot as well as Clarendon. You won’t see any novelty fonts and I’m so pleased that Comic Sans doesn’t make an appearance. In this platform game you embody ':' ready to travel through the History of typography, from it's origin to today Overcome obstacles, escape your enemies and collect asterisks, but beware not to fall down Will you come out of this journey unscathed 4.99 Visit the Store Page Most popular community and official content for the past week. But is Type Rider any good? Yes, I think so. Simply roll through the level collecting all the letters to form your font family. The game chronicles the history of typography. There are no enemies to defeat, coins to collect or power-ups to collect. In this video, I review the 2013 iOS/Android/Steam game Type:Rider, created by French company Cosmografik. Not because it’s a bad game – far from it – it’s just a niche. This game won’t appeal to everyone and I’ll go as far to say it won’t appeal to many at all. There is no narration or overused pop-ups bombarding you with history, instead, the tapestry that is the history of type is woven into the background depicting the creators of said font family and the foreground is built up of individual letters that you roll, bounce over and occasionally knock over to get to the other side. Type:Rider is a platformer puzzle video game developed by Cosmografik Studio and published by BulkyPix for.
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